Sunday, June 6, 2010

Paladin Leveling Guide - The Very best Methods to Level a Paladin

The Paladin is one of the most well-liked character classes in Wow. This is for a variety of reasons, but one of them is that being a Paladin allows you to have the greatest of all worlds. You could have spells/healing, physical power, wonderful solo and great in a group. This class also has the added benefit of getting simpler to solo than most other classes.

The Paladin isn't considered to be squishy (ie, easy to kill) like other magic users. It is due to their capacity to wear leather armor, their strength, and their capacity to make use of weapons like the mace, that squishies normally cannot use.

Paladins have plenty of unique abilities, for instance blessings, seals and auras. They can use blessings on other characters in a group or instance to support them all out. Simply because with the Paladin's a variety of skills and abilities, they make a great choice for somebody who is indecisive about what kind of character they wish to play.

When you are new to WOW, a Paladin is a fantastic option, They're effortless to solo with and you will probably be able to experience everything with one. You won't find yourself inside the graveyard too generally with this one!

When you get high enough to have talent points (level ten), you can want to begin speccing out your retribution tree. This is the best method to up your DPS (damage per second) ASAP.

Raids and groups are continuously seeking out Paladins for their healing and strength abilities. When you use a Paladin Leveling guide, you can learn the abilities which can be used for these points. This makes you extremely sought after, specially in higher levels.

You may not have the opportunity to participate in dungeons and raid while you happen to be leveling, especially when you are power leveling with a paladin leveling guide. This can be ok. As soon as you happen to be level 80, you will probably be doing raid and dungeons left and correct. And you'll not die nearly as much as you would in the event you did them now, Also, raid groups will probably be begging you to join them.

If you haven't noticed yet, I extremely believe that the Paladin is a terrific choice for just about anybody. Besides, who doesn't want to use that cool looking mace?

Don't just go and use a free paladin leveling guide off the internet. These webpage or ebook based guides are tough to make use of once you're inside the game. Either you'll need to constantly alt-tab, or print out hundreds of pages of info. you'll find now guides which are in game and work lie an add on. Be sure to get one which is intelligent and can tell what you might have and have not done, to give you flexibility, because a rigid guide just stinks.

Anyone offering a leveling guide that's certain to a particular class can not be creating a quite useful guide unless it covers class creation. Gear, talent builds, gems, enchants, etc.

Class certain kind things aren't leveling add-ons to make you level faster even though this data is just as critical to being powerful building any toon in WoW.

In game leveling addons are probably the most popular and fastest method to level in World Of Warcraft these days merely since they allow the player to quest utilizing one of the most successful and efficient paths in the game.

Find best wow guides you can trust.

Tuesday, March 9, 2010

Zygor Paladin Leveling Guide

WoW leveling is definitely not easy, it takes many players months to max out 1 character in world of warcraft. And I'm thinking you to are having a bit of trouble with leveling, which is what got you looking for a paladin leveling guide. I do not have a paladin guide to give you right now but I will help you find the best one.

And you really should be really careful with all the fraud leveling guides on the web, and there's a great deal of them. Nearly all wow leveling guides are totally worthless ebooks. By now you'll probably want to know which is the best wow leveling guide to use, and I will tell you in a sec, But before I do that I'm going to talk a bit about what you should avoid

Its best to avoid ebooks, as most are totally worthless, but I guess virtually all of you will already know that. And you really do need to make sure that if you get an add on that it complies with blizzards policies, the last thing you want is your wow account getting banned.

I only know of one paladin guide that wont get your account banned, and it just so happens to be the best leveling guide out. Its the same guide I used to level my paladin to 80, and it only took about 8 days. Its the zygor leveling guide, if you haven't already guessed. Its not just a paladin leveling guide by the way, any character can be leveled with this guide.

Theirs actually 2 zygor guides one horde leveling guide and one alliance leveling guide, you can use both for paladin leveling. Its a bit expensive but its well worth the cash, there's no paladin leveling guide the can compare with zygors guide.

World Of Warcraft Paladin Strategy Guide

Paladin Strategy Guide
In this stategy guide I will tell you what skills and atributes to put points into for v 1.09 Expansion Paladins.

As a lvl 58 Paladin, I definetely know what you need and what you don't need, trust me. This is the 6th or 7th Pally I play.
Actually, the Paladin has a lot - maybe even the most of all characters - CRAPPY skills, skills he doesn't need at all.
I'll name some: Holy Bolt, Conversion (what has Blizzard done to this skills in the X-pac?), Blessed Aim, Holy Fire, Cleansing, Meditation (why does a Pally need mana? I use lvl 20 Vengeance and I don't need mana.), Resist Fire/ Cold / Lightning (Please...), ... and a few others.

But I see that more as an advantage than as a disadvantage for the Paladin, because it makes it very easy for Paladins to pick out the good skills.

It might be surprising, but I use only 4 skills: Zeal (20) , Vengeance (20) , Fanaticism (20) , Salvation (4).
Those are in my opinion the 4 skills a Paladin can't live without. But there are some other good skills like Smite, Holy Shield, Thorns and Conviction.
I will go over all skills and tell you why I use or don't use them.
1. Combat Skills
1. Sacrifice:
This skills is needed as a prereq. for Zeal so only one point. You will get a lot more increased damage from higher level skills that will not make you lose life.
Also I don't like stacking low level skills.
Skills Points Recommended: 1
2. Smite:
I have never used this skill before because I am not a Smiter and I have my doubts about this skill.
My Paladin doesn't have any points in it. He now has a Royal Shield with 75% chance to block and he's doing very good without Smite. I might give Smite a try because the shield has 24 - 32 Smite damage. If you love shields and you are a Smiter, I recommend to max this because the damage, knockback and stun lenght are very nice.
Skill Points Recommended: 0 (Smiter: as much as you want)
3. Holy Bolt:
I'm not going to waste my time saying how bad this skills is... I couldn't stop laughing when I first saw it's stats.
Skill Points Recommended: 0
4. Zeal:
Nr. 1 of the 4 skills no Paladin can miss. I put 20 points in it because I needed a higher attack rating and I didn't want to put to many points into dexterity instead. But 20 points isn't always neccesary, but not less than 10 points. Because it's not nice to see your Paladin hitting 0 of 5 Skeletons while Zealing.
Skill Points: (at least) 10
5. Charge:
I've never tried this skill because it has Smite as a prereq.
I heard the skill isn't that good, my Paladin has no points in it.
Skill Points Recommended: 0
6. Vengeance:
Nr. 2 of the 4 skills no Paladin can miss.
When you read Vengeance, it says (at slvl 10 for example):
Elemental Damages: +124%
But Vengeance adds Fire, Lightning, and Cold damage, so that is... + 372% damage! Are you gonna pass that? Not me!
Skill Points Recommended: 20
7. Blesses Hammer:
Do NOT waste any skill points in here! This skill just plain sucks. I've tried it with other Paladins, but you can't target anything and I deal more damage myself.
Skill Points Recommended: 0
8. Conversion:
Before the X-pac, this skill was decent, but not that good. Now, it's screwed.
Maximum chance to convert (at slvl 30): 45%
Duration: Remains (AAAHHH! Why?) at 16 seconds
Mana Cost: Remains at 4
Skills Points Recommended: 0
9. Holy Shield:
Although I am not a Smiter, I might ever get to this skill because it increases % chance to block, defense and Smite damage. Also the duration is pretty nice. But I prefer fighting with weapons and I don't like the prereq's. But if you are a Smiter, definetely put some points into this.
Skill Points Recommended: 0 (Smiter: as much as you want)
10. Fist of Heavens:
Improved in the X-pac, but still, by the time you get there, you have Fanaticism and Salvation to worry about and you already deal a lot more damage.
Skill Points Recommended: 0
2. Offensive Auras
1. Might:
Only one point, as a prereq. for Fanaticism.
Skill Points Recommended: 1
2. Holy Fire:
Yeah right, you are really going to choose Holy Fire above Fanaticism.
Skill Points Recommended: 0
3. Thorns:
A lot of players use this, but I think it is a bit overrated. For 2 reasons:
1) This skill requires you to get hit to have any effect.
2) Wearing any armor at all contradicts the effect of this skill because it increases defense and you want to get hit to let this skill have effect.
That is why I don't use it. I rather deal damage myself! I deal a lot more damage than monsters so they will die a lot faster when I do it all myself.
Skill Points Recommended: 0
4. Blessed Aim:
Only one point, as a prereq for Fanaticism.
Skill Points Recommended: 1
5. Concentration:
For multiplayer, you better choose this skill instead of Fanaticism, because of it's huge radius that will help your Barbarian friends around.
But I don't play a lot of multiplayer so I chose Fanaticism. But you still need 6 Points into this to get through Act 2 - 3 - 4 because Fanaticicsm is still a long way down the road. If you play multiplayer, max this instead of Fanaticism.
Skill Points Recommended: 6
6. Holy Freeze:
At 20 points this skill decreases the speed at which your enemies move and attack by about half.
But Fanaticism gets about the same thing done but increases YOUR speed, attack rating and damage.
What do you choose? I chose Fanaticism! So don't waste any points here.
Skill Points Recommended: 0
7. Holy Shock:
Improved in the X-pac and now deals tons of damage. I haven't tried it before so you may experiment. I don't have any points in it.
Skill Points Recommended: 0
8. Sanctuary:
Are you really gonna tell me you are afraid of those Undead?
Skill Points Recommended: 0
9. Fanaticism:
Nr. 3 of the 4 skills no Paladin can miss. This baby increases Attack Speed, Attack Rating, and Damage. This is Fanaticism at slvl 20:
To Attack Rating: + 135%
To Attack Speed: + 35%
To Damage: + 373 %
It is without a doubt the best Aura in the game.
Skill Points Recommended: 20
10. Conviction
Very nice when paired with Vengeance, because it decreases enemies' resistances and defense, so the Elemental damages are increased and you can hit them easier. But I don't have any problems with attack rating and I think Vengeance deals more damage when paired with Fanaticism so I don't have any points in here. But of course you may experiment.
Skills Points Recommended: 0
2. Defensive Auras
1. Prayer:
At slvl 20, this skill has the same effect as "Replenish Life 21".
I have Hwanin's Justice, a Set Grand Crown with Replenish Life 20. It is usefull, but if it would use as much mana as Prayer, I wouldn't use it.
It doesn't replenish fast enough to spend all of your mana to.
Skill Points Recommended: 0
2. Resist Fire:
Save your points for Salvation.
Skill Points Recommended: 0
3. Defiance:
High defense armor can save you from using this instead of a great aura like Fanaticism.
Skill Points Recommended: 0
4. Resist Cold:
Save your points for Salvation.
Skill Points Recommended: 0
5. Cleansing:
There are 3 things that can protect you from poison damage:
1) Poison Resistance
2) Poison Lenght Reduced by ... %
3) Replenish Life
You can get all those things on items, and even without them, Poison is not at all a threat.
Skill Points Recommended: 0
6. Resist Lightning:
Save your points for Salvation.
Skill Points Recommended: 0
7. Vigor:
Stamina and Speed should never be a problem. You can only get nerfed because you have to stop from time to time but that's all. You will always be able to run away from combat because few monsters are faster than characters. Just get some Faster Run/Walk Speed Boots and this little problem is solved.
Skill Points Recommended: 0
8. Meditation:
I've said it before: I use lvl 20 Vengeance and when I look at my Mana orb after fighting some Champion or Mini-Bosses it isn't often empty.
Only Mana Burn-Bosses can cause trouble but then I Zeal them.
Skill Points Recommended: 0
9. Redemption:
This looks like a nice Aura when I look at it's stats. At slvl 20: 85% chance to redeem soul. 120 life and mana recovered.
But it's prereq's are Prayer, Defiance, Meditation and Vigor, skills I will never use. I don't think I will ever get to this skill but you may try it if you want, I'll just take the good ol' Potions. Also I don't think a lot of Paladins need this.
Skill Points Recommended: 0
10. Salvation:
Nr. 4 of the 4 skills no Paladin can miss.
Probably some strong Paladins can, but then they must have very good Resistances, because in Hell, NOBODY survives without decent Resistances.
Skill Points Recommended: 4 (for Hell: 6)
Combat Skills + Aura Combinations
1) Zeal + Fanaticism:
This is your main attack. In the beginning of Normal this will probably be Zeal + Concentration, but once Fanaticism is at 6 points, it's gonna be Zeal + Fanaticism.
2) Vengeance + Fanaticism:
This is what you need for the Mini-Bosses, Big D, Baal, ...
This combination deals TONS of damage and is very usefull, but watch you Attack Rating. If it's too low you're not gonna hit the big guys and because your Attack Speed with Vengeance isn't as fast as with Zeal, the Vengeance will sometimes cut the other way...
This will also first be Vengeance + Concentration, but later in the game change to Vengeance + Fanaticism.
Sometimes you'll have to put on Salvation, but once you get a 3-Socketed Paladin Shield on your hands and you socket it with a Ral, an Ort and a Tal Rune, you'll have a shield with all Resistances + 50 and then you won't often need Salvation anymore.
Attributes
Starting Attributes
Strenght: 25
Dexterity: 20
Vitality: 25
Energy: 15
Never put any points into Energy. This leaves Strenght, Dexterity, and Vitality.
Each level, put 2 points into Strength and 2 points into Vitality. The remaining point goes into Dexterity.
At level 30, it should look like this:
Strenght: 85
Dexterity: 50
Vitality: 85
Energy: 15
Later in the game you should start putting more points into Strenght and Dexterity so you will be able to wear Ornate Plates and to wield Excecutioner Swords and others. Once you've reached 170 Strenght more points into Strenght would be a waste, because Ornate Plate is a good armor for the Paladin.

At that points you should start putting more points into Viltality and Dexterity again.
Thanks for reading and good luck with your Paladins!

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Paladin Build Basics

I just recently started my first Alliance toon when my server was down and I decided to join another server. I figured I'd try something completely new and rolled a Paladin. My Paladin is great fun. She levels slower than my Hunter, but she rarely dies and I can't stand being a ghost.

Well, I had no idea how to play a Paladin, but luckily I purchased a package of 17 WoW guides which included The Unofficial World of Warcraft Paladin Guide. For a complete review of the Paladin Guide, take a look at my World of Warcraft Leveling Guide blog. Anyhow, the Guide gave me nine Paladin Builds and a lot of very important information.

Basically, when you are looking at builds for your Paladin, there are three primary options - Holy, Protection, and Retribution. I'm going to go over the strengths of each of the Talent Trees available to the Paladin.

Holy is possibly the most popular Paladin talent tree. The primary focus of this tree is healing, but it also provides some offensive punch. Holy is probably the most balanced tree with regards to offensive and defensive capabilities. Divine Illumination, the final talent in the tree, is a lackluster final talent unless you are going to be a healer first and foremost. Many of the earlier talents are quite useful, however.

Protection, as the name implies, deals with helping your Paladin survive. There are a few useful tanking talents in this tree so this is a useful tree if you are planning on having your Pally tank. If you go into this tree, you will want to go at least until you qualify for Blessing of Kings.

Retribution will help you with dealing damage at the expense of healing and survivability. This tree is very strong for PvP. Your final ability, Crusader Strike, is very nice. Conviction is also a strong talent.

All in all, Paladin's have tough choices to make and there are certainly tradeoffs to be made. It's hard to focus on healing, survivability, and damage dealing. It's better to focus on one primarily and another tree for a few beneficial talents. For nine talent builds and a breakdown of every talent, check out The Unofficial World of Warcraft Paladin Guide.